Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. Be sure to check the stickied FAQ before posting. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . . Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. If the knee attack connects while the opponent is airborne, Sol can drop the follow-up for much stronger okizeme or link into 5K to extend combos. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Damage changes with each set of 8 active frames. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. . Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Upward swipe that hits overhead pretty quickly. Both characters struggle to stop the other when they get going. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Sol Badguy's Guilty Gear Strive tier match ups. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Don't take this seriously. A window in which to cancel a move. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Resources. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Edit:I forgot to mention. Cannot be special canceled from any move. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. You should be gaining ground when you block it, not getting pushed back. This opening is designed such that the attacker can easily counter the defender's attack with his own. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. 23. It loses to throws, so try to only use it if the opponent isn't at point blank range. Nago's neutral is completely dictated by how much blood he has. Leo's Guilty Gear Strive tier match ups. Competent neutral and approach tools that get even stronger with meter. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Here's how you can play Anji Mito in Guilty Gear Strive. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. She's really annoying but you can pretty much do things as usual. Guilty Gear Strive originally released in June 2021 . His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Knocks opponent away and causes slight ground bounce on air hit. Baiken is very nimble and annoying to deal with in the neutral. Homing Jump combos greatly increase Tension Balance. Combos into 6S on crouching opponents and links into c.S on Counter Hit. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. I love him so much. Testament - 4.9. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Zato-1 - 4.7. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. Grapplers vs normal people. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Ramlethal's Guilty Gear Strive tier match ups. Best Video Games of All Time - Page 70 - Metacritic . You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. He wears a white coat with purple lining decorated with silver studs and . Clean Hit deals greatly enhanced damage, increases launch distance, and grants hard knockdown. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Slow but high reward anti-air that mainly sees use as combo filler. They have some good and bad matchups, but can be very effective in the right hands. Create an account to follow your favorite communities and start taking part in conversations. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. 8.5K 30.5K 2.7K . Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Privileged 3 frame normal that does it all. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). 28. After spending a considerable time with Testament, I'm finally ready to share with you my matchup chart for them in Guilty Gear Strive! Strategy. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. Be careful when throwing out this move in neutral, as its range is quite poor. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Score - Sum of match-up values for this character. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Leo likes to have meter in neutral so when he lands a stray hit, he can get a full conversion to get into a wall break for positive bonus. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Faust - 5.4. Axl will likely attempt to reset to neutral over extending pressure sequences. Ram plays in about the same ranges and spaces Ky plays, but she does it better. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Sol rushes forward low to the ground and delivers an uppercut. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. That means that a person that is willing to fight a certain match up does that knowingly. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Test 6P is juiced so if Ram gets 6P happy just slap them. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight.