Sets the specified character to also act as a country leader, promoting to the party leader if specified. instant = Whether to instantly give a tech instead of a bonus or not. Optional.originator = The originator of the event. In events, this refers to the country that sent the event. var = If provided, the id of the entity will be stored using this variable. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. elections_allowed = Whether elections are allowed. legacy_id = The legacy ID used for the unit leader. The effects here must be used within a country scope. Necessary for advisors. division_names_group = Must be an non-archetype equipment. Optional, defaults to 0.5. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Randomizes the weather with the specified seed. and our Checks if a scripted trigger is true or not. Starts resistance in the specified state. Optional. The units to add to the template. limit_to_victory_point = yes Used to define a diplomatic relation between the current scope and target scope country. Starts a production line for the specified equipment for the current scope. Adjusts the number of research slots the current scope has. Switches the current character to the specified country, giving them the character. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Goes from 0 to 2. Dismantles the faction of the current scope. Activates the specified mission for the current scope, ignoring any triggers for the decision. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. dynamic = Changes between instant and non-instant based on type. Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. is_locked = Whether the division is locked to modification and deletion. Hi. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. limit_to_border = yes Originally posted by Kaiser1871: I believe you click your flag in the top left, and somewhere in the opened window will be a box with your faction name. Removes the core of the current scope from the specified state. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } damage = The amount of damage to inflict.province = The province to target for provincal buildings. Adds a dynamic modifier to the specified scope (the default scope is ROOT). Optional. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Everything else regarding advisors is identical to ideas. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. desc = The localisation used as the rule's description. All states that are cored by the specified country will be given to it. IV'. IV'. Executes contained effects on every country that meets the limit and borders the country this is contained in. Enables an ability that can be used by the unit leader in combat. If looking to make a subject into an independent nation, use set_autonomy. Targets the scope that the current scope is contained in. The current scope and any subjects automatically join the faction. Loads the specified order of battle for the current scope, applying the effects within. Displays a special tooltip for the specified decision category in the effect tooltip. Changes the number of shared building slots for the current state. Defaults to 0. Removes the specified trait from the current scope's country leader. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Changes the character's name to the specified localisation key's value. popularity = The amount of popularity to set. The chance here is on the scale from 0 to 100. The current scope guarantees the target country. Cant dismantle faction if there are non-puppet nations in it. my 2 questions are thus: days = Sets the flag to last for the specified amount of days. modifier = The opinion modifier to add. If it is, then each one will be. Adds a random valid unit trait to a unit leader. ratio = Distance between starting position and target position where the entity is to be placed. The health of buildings is determined by the. Adds the specified amount of assignable trait slots to the current unit leader. Spawns an air combat in desired location. With negative numbers, optionally specifying a producer will ensure only equipment with that producer gets removed. traits = { }The traits the leader spawns with. command to call them up. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). Console commands use internal IDs, which may be obtained in a variety of different ways. These effects can only be used within history files, failing when used outside. As you can see, we have created a meta_effect that takes two arguments. Optional. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play Optional. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Yes by default. Removes a set resistance target increase in the specified state. Adds planning skill to the current unit leader. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. Adds attack skill to the current unit leader. min_zoom = Minimum zoom level needed to be able to see the entity. resource = The resource to add.amount = The amount of resource to add. desc = A description used for the rule. Adds a random trait from the list to the character. Makes the current scope declare war on the specified country with the specified wargoal. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. new_prioritised = Whether new equipment is prioritised or not. = Adds a modifier to the state. use_nuke = Whether a nuke should be deducted from the country's stockpile. value = <0-1>How much collaboration to add. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. For more information, please see our The resource rights will only be provided as long as the current country controls the state with resource rights. This page was last edited on 26 February 2023, at 08:53. Set country's current fuel ratio relative to its capacity. navy_intel = How much navy intel to add. Leaving it out completely or setting to -1 will make the character not have one. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. set_cosmetic_tag [] [], Reloads files of a given type. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". When used as a target rather than a scope, the var: can be omitted in most cases. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. Optional, defaults to being the same as default. Print out all console commands to game.log file. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. force_allow_recruiting = Whether to allow or disallow recruiting. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Displays a list of every character meeting the specified limitation and recruited by the current country. Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. ideology = Ideology type of the character. Optional. Executes contained effects on every army leader that meets the limit. I've seen the mechanic in mods such as millennium dawn but I just don't know the command. A comment of podcat about the command been found, Last edited on 17 February 2023, at 17:21. Optional. Forces an update to the effects given by variables within dynamic modifiers. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. keep_political_leader = Controls if the promoted party leader (i.e. name = The name of the operative. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. gfx = The sprite to change the GFX to. Generates a character for current country. I just need a way to change the faction leader. Annotation Inserts an annotation at the end of the leader line. HOI4 Cheats. Defaults to false. The character slot can be the character's name or id. Defines the effects that would be executed on the unit leader when the trait is added. ws [<amount>] ws 50. ideology = The ideology type of the character. Optional, defaults to false. If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Hires an advisor, placing them into their respective slot. Uses a special interface displaying the current operative portrait. name_group = The name group used for equipment. Necessary for country leaders. Removes the specified targeted decision for the current scope. To add only a specific type of your latest equipment, you have to address it's given name. Optional.hours = / Fires the event in the specified number of hours. How often does the combat view give a random sound? add_country_leader_role = { Character = GER_Character_token //the character ID of the person you're giving the role to Promote_leader = yes //Whether or not the character is actually being promoted to party leadership Country_leader = { //the country leader info (retire date, ideology, traits, etc.) activate = Will activate the advisor (add them directly when the command is run to the countries government). Defaults to false. These can only be used with characters of the country leader type. value = The weighting added by the strategy. Displays a special tooltip for the specified mission in the effect tooltip. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. on Paradox technology, Legal When you reduce a family tree to a family bush, you can't hide as much underneath. The province scope is used for provincal level buildings. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. If an intel argument is left out, 0 is assumed. This is in contrast to non-shared slots, such as those used by radio stations or air bases, which only can be changed globally with technologies. Retires and removes the country leader of the ideology party for the current scope. Espaol - Latinoamrica (Spanish - Latin America). Allows to create automatically an intelligence agency, Allows to unlock automatically an intelligence agency uprgrade, Upgrades can be found in common/intelligence_agency_upgrades, Adds decryption towards the target country. Delete all countries' armies and fleets, with the exception of one country. role_icon_index = /autoIndex of the role icon that will be used, as an integer. Sets the position and rotation of an entity using two coordinates. Recommended to use add_country_leader_role instead when possible. copy_tag = If specified, copies stuff from this tag rather than the original tag. A weight of 0 will result in AI neveer picking it. cost_reduction = Percentage of cost reduced. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. damage = The percentage of damage done to units. skill = The skill of the leader.traits = { }The traits the leader spawns with. province = The province the middle of which to use as the entity's position. ideology = Ideology type of the character. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples Adds the specified brigades to first available slots of specified columns to the template (if possible). A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. Questions, Paradox Optional. If the current country has a core on a state transferred to the released country, the core will be lost. template = If specified, requires the template name to match. Disables resistance for the scoped state when the occupier is the specified country. Creates an import for the current scope with the specified resource and from the specified exporter. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". defense_skill = Noticably, the effect that fires the country event gets hidden from the tooltip. Removes the specified mission for the current scope. OR 4. Forces the current operative into hiding. Sets an AI strategy for the current scope. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This must be a localisation key, a directly-defined description will not appear in-game. id = What country the strategy is against. An easy way to tell internal IDs is debug mode. Used in the province scope.limit_to_coastal = Affect coastal provinces. Executes children effects on every country that meets the limit, including those that do not exist. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Optional, defaults to false. level = / The level to set the building to.instant_build = Defines whether the buildings are instantly built.province = Defines the exact province to add provincal buildings in. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Deletes all units with a certain template. Optional, can only be defined for ships. tag_color [rgb] Players can use this command to set the tag color of your current country. message = The reason for peace showing up in the pop-up. skill = The skill of the leader. This can be bypassed by putting an effect within a hidden event fired immediately within the focus or by reloading the same focus tree with load_focus_tree set to keep completed focuses, marking the focus as complete, before using the effect. Cheesing the game, console commands, or literally anything else. ahead_reduction = The reduction to the ahead of time penalty. The popularities must add up to 100, otherwise the command will have no effect. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. on_cancel = The event to fire for the side on a draw. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. static_modifiers = { mod_modifier_1 mod_modifier_2 } Optional. Executes contained effects on every country that meets the limit. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. on Paradox technology, Legal The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Starts construction in the current state for the specified building. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. The background used for country/unit leader portraits is found in /Hearts of Iron IV/tools/art/portrait_leader_background.png. Create a ship from another country and assign it to the reserve fleet. Pushes the balance of power towards one side. state = Which state to add the resource to. all = Whether to free all operatives or not (Defaults to no). Adds the specified trait to the current unit leader. Defaults to true if unset. If the character is not recruited, they will never appear. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party.